Asked & Answered: Max Payne 3 and Grand Theft Auto V
Presenting a new edition of our Asked & Answered series - truths and trivia about our games featuring a broad range of questions extracted from your Social Club member Newswire comments, tweets, and Mouthoff emails. Read on below for answers to some prevalent questions and make sure to check out some of our previous Asked & Answered editions for other popular inquires we've addressed, plus you can always hit us up directly at mouthoff@rockstargames.com as the best place to ensure we’ve had a look at what’s on your mind.
“Is there going to be an update to balance the weapons [in Max Payne 3]?” – KableTheWarChild
Weapon tuning and balancing is something that we are largely able to do
dynamically on the fly – we have already done some balancing based on
user feedback collected since we originally solicited the Max Payne 3 Multiplayer community’s input. If you still feel like there is something unfairly balanced however, we definitely encourage you to report it to MaxFeedback@rockstargames.com to let us know. That’s the address where our developers are actively looking at suggestions from our online players.
“When will we be able to customize our Loadouts on [the Social Club] website?” – Dukeofibanez
““Rockstar,
how come there aren't any individual leaderboards like in Red Dead
Redemption? … I want to know how I stack up against the best. Please
start on making individual leaderboards. An acknowledgment of my request
would be nice. Thanks." – Tom543
“Crews
should compete on a separate leaderboard that is for large Crews only
and move them off the boards shared by the smaller user created Crews
because as it stands there is absolutely NO way a user created Crew even
populated with top players that are active regularly in matches could
ever surpass the official Crews on the boards just due to sheer volume.” – DeafAtheist
All of those things are definitely in the works and should be launching
this summer as part of our continuing support for Max Payne 3 online,
Multiplayer Crews, and the new Social Club community overall. We totally
agree with the Leaderboard feedback and we’re creating more filters to
better organize private Crew boards and Crews by size groups. Stay tuned
in the coming weeks for updates along those lines plus other Social
Club updates and new features like exclusive unlockable Deathmatch
character skins and more.
“Any word on the limited print editions [of the Max Payne 3 comic book series]?” – ViceCityPD
“I wanna know if you’re gonna sell the comic?” – VolginX
For fans who’ve been entering to win a printed copy of Issue #1: “After the Fall” – as you may have seen earlier this week we have copies in hand just off the press
(they’ll be shipping out to lucky winners this week). Right now, we’re
only planning on giving the physical copies of those comics away as
giveaways and we may include some as free bonuses with purchase at the
Rockstar Warehouse. We are investigating creating a special edition of
all three issues as one graphic novel for purchase.
“Rockstar,
can I assume that ONE of the reasons that led you to choose São Paulo
as a setting for Max Payne 3 is because of your continuous attempt to
set your games in different parts of the world, hence re-creating
different cultures and scenery in your games rather than sticking to
re-created versions of USA cities?” – CDTOE-1809
The reason we did is we thought the city was interesting, both visually
and socially, and a logical place for Max to end up, as you can see
when you play the game. We are happy making games set in versions of New
York or L.A., or in Timbuktu. There is no agenda or master plan
in this regard. Just what we believe works well for the proposed
gameplay and story and will be visually interesting.
“Why
does it take so long for you to develop games when u have so much money
and so many staff? It should be months between games not years can
someone explain it to me. We live in a consumer society the customer is
always right don’t forget that. Yours with anger R Harris” – received via Mouthoff
Upsetting you feel this way! It takes us a long time to make games
because we take it enormously seriously, and want the game to be
everything it can be so that you, our fans, are as entertained and
amazed as possible. We are sorry that it sometimes seems to take a long
time, but the massive amount of work it takes to imagine, design, build,
and populate a digital world is simply staggering, and we are
constantly striving to make sure each game surpasses the last one. The
games are made up of millions of assorted assets, and built by hundreds
of highly talented, highly specialized people, working incredibly hard.
We try to work as fast as possible, but given the combinations of
cutting edge technology, high resolution graphics and animation, and
hundreds of thousands of sound files, all of which have to work
perfectly, and be fun and enjoyable to play, it is not surprising the
games take a while to make. Even with sequels to existing games, it is
important to us that they have a lot of new elements and feel fresh and
exciting. We feel it is our duty to make sure the games are as good as
we can make them and as innovative as we can make them.
SPOILER
ALERT - “Kill or spare Ivan Bytchkov? Kill or spare Cherise Glover?
Kill Playboy X or Dwayne Forge? Kill or spare Clarance Little? Kill
Francis McReary or Derrick McReary? Kill or spare Darko Brevic?
Take
the deal or get revenge? I know what I'd do but I wanna know what
[Niko] would do. You designed him so you know him better than I
do.” – Mike Sean Clifton
That’s a very interesting question. The choices that you make in Grand
Theft Auto IV while in the shoes of Niko Bellic are completely down to
personal preference. Your conscience and curiosity help Niko to make
decisions throughout the game, so we really don’t have a straight and
true path for how the Niko ‘character’ would react in life or death
situations – it’s all down to the individual who plays him, and our hope
was to have a fairly even split in all of the choices, so they seemed
like real dilemmas. In terms of outcomes (something Niko would not know
at the time) there is a ‘best pathway’ which is the sort of thing we
reveal when we do a tips post,
but that is from a pure game design / mechanics perspective as some
choices give you more advantages than others, not from the choices Niko
might make at the time. Those are up to you.
“Is there any possibility GTA III or Vice City will become available to purchase/download on the Xbox live marketplace like San Andreas has?” – PURSER_THEPAIN
Due to compatibility issues and other technical limitations, we do not
have any plans to make Grand Theft Auto III or Vice City available on
the Xbox LIVE Marketplace.
“What is Cottonmouth [the city from Manhunt 2] based on?” – received via Mouthoff
Cottonmouth is inspired by a bunch of large southern US cities,
including New Orleans, Charleston, Atlanta, but not any one in
particular.
“Hi, I have one question, why is GTA4’s Liberty City so different from the Liberty City in GTA3???” – received via Mouthoff
In the same way that Liberty City in the original Grand Theft Auto is
different from the version seen in GTA3, the advances in hardware that
preceded Grand Theft Auto IV’s release opened up so many more
opportunities to build out and re-invent the game world from what we
were able to do in previous games. Liberty City in GTA3 is loosely based
on a series of East Coast and mid-western cities – New York, Philly,
Detroit, Baltimore etc – but without being any one in particular. With
Vice City we began experimenting with cities that were more direct
spoofs or impersonations of places. For GTAIV’s Liberty City, we really
wanted to make a high definition, incredibly detailed digital impression
of New York (but still given the Rockstar ‘twist’), as this was
something we had not done before and we felt was interesting.
“Hallo, does ‘The History of Rockstar Games’ book have a release date?” – @Gunslinga_M3 (via Twitter)
We aren’t writing a history book – we’re writing a book more about the games themselves, called Digital + Analogue: The Art and Science of Rockstar Games. We don’t have a release date yet, but the book is shaping up fantastically.
“What is going on with GTAV?” – received via Mouthoff
We are very busy working on the game! Everything is going well, but the
game is a huge project. We should have more information and some new
assets for you soon.
“Why don’t you give us more news?” – received via Mouthoff
As we have said before, we have often had long gaps between asset
releases on previous games and will continue to do so in the future. We
are sorry if you find this frustrating, but please understand, we don’t
do this because we ‘don’t care about our fans' 'don’t respect our fans’
'hate GTA fans etc' – precisely the opposite! We do it because we want
to make sure we only release 100% correct information, and because we
want to keep plenty back for the actual game release so there are still
lots of surprises when you play it. The only things we care about are
that you enjoy the experience of actually playing the game and that we
release accurate information. We just have not been in a position to
show more of the game than the trailer and will not be for a while yet.
We did, however, manage to sneak a quick screenshot out for you… it’s
not much, but we thought it was pretty fun.
Then of course our art team said that no single shot could encapsulate the game properly, so they gave us another...
We will try and get some more screens for you soon and then another trailer when we are ready.
“http://www.youtube.com/watch?v=eewX3uhCNkQ The
above link is a video I have found of apparent lighting test of GTA V.
Can you disclose weather this is real or fake. Thank you in advance :)” – received via Mouthoff
Now that we’ve announced GTAV, all the way up until game launch (and
probably beyond) there is going to be no shortage of non-stop hoaxes,
faked footage and screens, rampant rumors and speculation. As a rule, we
are not going to get into the game of confirming or denying each of
these as they happen as there is simply too much of it. Half of them we
don’t even understand – for example, we have no idea what ‘the build
model’ is, so have no idea if it is complete or not! Instead, we’ll
leave it to fans like yourselves to decide what’s legit and what’s
phony. Please assume if you don’t hear it here, it is probably mostly
fakes and almost definitely not the complete truth.
One thing we’ll say definitively though is – there is absolutely no
‘beta’ test for the game. If you see ads or solicitations to join a beta
program, beware as this could be a dodgy online phishing scam. Your
best bet is to only trust information as official if you’re seeing it
announced here at the Rockstar Newswire.
“Hey
guys hope everything is good over there in Rockstar. Just a question
referring to GTA 4, the game was brilliant and I really enjoyed and
still do, but what disappointed me was the lack of planes and jets...
Can you tell me why you didn't include them, I'm sure you have a very
valid reason?” – via Mouthoff
The city was simply too small for effective and enjoyable flying. It
was the first time we made a high definition open world, and it was a
massive amount of work to make something on that scale – we simply could
not make an environment big enough for planes to work properly. Fear
not, they are returning in what is our biggest open world game to date.
“All I wanna know is is there goin to be a new Red Dead game any time soon?” – via Facebook
“Will there ever be a sequel or prequel to #RDR I am Red Dead mad!!” – @liquidh20stevew (via Twitter)
Awesome, we love Red Dead too – and are thrilled that so many of you
loved John Marston’s tale and are excited for more epic Western action.
As we mentioned in our last set of Asked & Answereds to
similar questions about the future of other game franchises like Bully
and L.A. Noire, we don’t always rush to make sequels but that does not
mean that we won’t get to them eventually. Stay tuned for further
announcements about the future of the Red Dead series.
“Is
it true that the hosts from the 'Opie & Anthony Show' were in RDR?
Example: Anthony played the shoekeeper in the Gunsmith stores and Opie's
picture showed him as a bounty? I was just wondering?” – FeelThePayne
Good question! As you may know, we’re long-time friends with the guys from the Opie & Anthony show – guesting on occasion on-air and also getting some of them involved in our Social Club multiplayer events
as they’re pretty serious gamers themselves. To clarify rumors of them
making cameo appearances in Red Dead, we can confirm that yes Anthony is
the gunsmith, but Opie is not in the game.
“@RockstarGames will you ever release a #socialclub app for smart phones?” – @GamerGuy2O9 (via Twitter)
This is among many things we are looking into for the future of the
Rockstar Games Social Club, but we cannot confirm anything yet.
4830 comments on this article
Thanks
-Matt
Here's the link
http://www.drakensang.com/?&aid=3546&invID=xbdedhbcgchxcagdghdbdxdbhffjxgejxbhgbxbaa
(Tegan Server is the newest one)
And damn everyone saying they will put animals in GTAV.
Also, please make gun sounds more realistic. When I shoot the M4 carbine, it sounds like a laser sonic blast. Also, you screwed up the sound of the Ak 47 in Max Payne 3, it sounds like a BB gun.
http://www.rockstargames.com/newswire/article/19081/asked-answered-max-payne-3-la-noire-red-dead-and-more.html
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