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 November 1, 2000



 



 


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» related articles» send this story to a friend » chat about it » post a message
 PS2 > news > story


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Mr. Sam Houser, president of Rockstar Games.


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Midnight Club is a very fun, funky racing game to play on PS2...


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...As is its offroad racing cousin, Smuggler's Run, which boasts huge landscapes and great car physics.


"What will truly win this next generation war is a combination of branding and content." -- Sam Houser, Rockstar Games




Rockstar Envisions the Future

President Sam Houser discusses the upcoming next-gen wars, PS2 Duke Nukem, GTA, and Austin Powers.

November 1, 2000

In the wake of the PlayStation 2's massive attack on America last week, the dust has finally settled a little bit. Not one company has lost, but instead many have won -- they have earned new market perceptions, perhaps created better games, or have started to see some real returns on their two-year projects. Take-Two's subsidiary Rockstar has seen all of the above, thanks to its well received action-based racing games Smuggler's Run and Midnight Club: Street Racing.

IGNPS2 spoke with Rockstar's President Sam Houser today to find out what is the next step for the company that has been trying hard for about two years to invent a music-drenched gamehouse that blends the wild abandon of rock 'n' roll with the nerdy, high tech game arena. Has it landed on its belly, or is Rockstar finally beginning to get the respect its worked so hard for? Clearly, Sam Houser thinks Rockstar arrived a long time ago, but its latest games on PlayStation 2 point to Rockstar's very recent arrival.

However you perceive Rockstar, Mr. Houser's kinetic personality appears to be enough to run the company with his own energy alone, as IGNPS2's Doug Perry found out in a phone interview today. So, what did he have to say about the next generation wars? How will Sony fare against XBox and Gamecube? What is the next step for Rockstar? When will we see Grand Theft Auto? Mr. Houser did his best to stay on target.

The Next Generation Wars

IGNPS2: The new era of videogames is in the process of arriving, with Dreamcast, PS2, and X-Box and Gamecube on the way. What's your opinion about the next generation of game systems?

Sam: There is a lot coming. To have four consoles in just a matter of three years is quite a lot to swallow. So it's going to be an interesting time. I look at everything as a consumer. You have to remember I love making them, but more than that I love to play the bloody things. It's going to be a good time for consumers. We have tried to come out as strong as we could on PS2, and from our perspective, we certainly feel that Sony is going to be a very, very strong partner for us and a very strong contender in what's being described as the next console wars.

But you have to take your hats off to Sega. From a sort of company view, they are the weakest of the four companies [Sega, Nintendo, Sony, Microsoft]. But one of the best games I have played this year -- and in my opinion -- is still one of best games of this year is Virtua Tennis. If you had told me a month before I started playing Virtua Tennis, that my favorite game would be a tennis game, I would have smacked you. But in fact, it's an incredible game and it shows that Sega knows what it's doing when it comes to software. The machine is a good machine and it has a strong following. Sega has done a great job, it's got innovative software, you know, with Seaman, Jet Grind Radio, and hardcore games, and you simply have to be impressed with Sega's work. They have done it, to some extents, against business odds.

Obviously, with the PS2, I think that Sony is going to break the myth of the last generation leader being unable to continue its lead into the next generation. I think that Sony will have to do something really extraordinary to mess that up. If I could sit here with the much-needed crystal ball, I could answer the questions as to who will win the upcoming wars. But it's a tough question.

We're very excited about working on the XBox, it's an incredible machine, and it's much more...it's a very familiar environment to work on, more of a sort of PC-based system. And when you talk about a company like Microsoft being involved in console hardware, I don't think they're only going to try and win, they're going to do everything they can to win. But who's going to win between Sony and Microsoft? That's a really hard call, right now. I probably wouldn't want to bet my house on it just yet.

I think that from the consumer side of things, when you are getting 30, 40, 50 million units going into the mass market, people are very familiar, very comfortable with the Sony name. They have grown used to that over the years. Microsoft will really have to tackle the marketing point of view, but from a technology point of view, well, it comes down to more than just who has the best hardware. When I used to work in the record industry, I had friends who played games, and when they spoke about games, they didn't say, "Oh, I am going to buy a videogames system." They said, "I'm going to go get a PlayStation." Microsoft can learn a lot from Sony's marketing efforts on PlayStation and with the Sony Walkman.

We haven't even mentioned the Gamecube. When you even mention the idea of a million polygon Mario, I start to drool. On the one side it'll be heaven to have all of these consoles, it's pure heaven, but a lot of people also will be confused. Two or three years from now, one to two of these companies will pull ahead and the others will have to figure out how bring their games to market.

Rockstar Comes into the Spotlight

IGNPS2: What is Take-Two and Rockstar's strategy for the next generation systems? Will you try to put everything on all systems, or will you be particular and specialize? What is your strategy on how Rockstar will approach the next generation systems?

Sam: I strongly believe that some of the better games are made exclusively for a particular platform. It's much easier when you know the target platform. Obviously there are commercial forces at work, but we would like to have a key property on each of the consoles. However, having every game for every system waters things down. So... Right now, we're working title by title. We have to remain relatively optimistic. Who knows what system, 12 months from now, is going to be the top system? We're trying to make intelligent decisions where gamers want to be and what games they want on each system.

IGNPS2: What do you think about developing for PS2?

Sam: Well, when everybody [i.e. developers] pulled open their PS2s out of the boxes, they said, "Wow, what a beautiful piece of kit." You know, they do look incredible. And then when we plugged them in and started to get to work with them, it was kind of like everybody took big deep breaths and said, "Oh my God, how are we going to do this?" And then, very quickly, within about two weeks, we started getting positive results, and we started making the games, which is what I care about.

From our own experience with Angel Studios and with other teams, the system is challenging but not any more than any new system. Now that people are starting to get through the first round of games, I think you are going to see some incredible things. You know, when people really are able to unlock the power of what this thing can do. And I think that when you get to speak to it in the right way, you'll be able to get it to do some amazing things. When we first started setting things up, there were some initial moments of concern. In fact, going a step up from that, there was some real fear, but two or three weeks later we cracked a lot of those concerns and once we got some momentum going, we were able to make some real strides.

All About Grand Theft Auto 3

IGNPS2: What about your games on PS2? Are you in development with Grand Theft Auto for PlayStation 2?

Sam: Well, I'm not really allowed to talk too much about GTA, you know the powers that be always like to tape my mouth up. But Grand Theft Auto 3 is in development, and with the version of the game that we are coming out with on PS2 at the end of next year we really are looking to bring back the rawness that the original had. We want to relate that in the 3D power that the PS2 enables us to. The PS version really wasn't the game that we are now able to bring out on PS2 in 3D. We just couldn't do it. We couldn't have enough cars on the screen, we couldn't have enough pedestrians roaming the streets. And now, we really can do that and we're really excited about what we can create. We really want to come out with something that's truly, genuinely gameplay-led and genuinely fun to play. And it's got humor and it's got wit, and it's got all of the things that we have tried to pack into Grand Theft Auto before. And now we're really taking it to the next level and it's PlayStation 2 that's allowing us to do that.

I don't want to give away too much... but the game is fully running on the PlayStation 2. We have all of the maps built, you can drive around, you can walk around, you can get in and out of cars... I tell you, having worked on the game from that 2D top-down perspective, it feels very, very different. When you go up to a car, and press the infamous "carjack" button, and in 3D the person gets the driver out of the car, throws him on the street, and jumps in and scoots off, it feels very different than it did before. It's going from top-down animated to live action 3D, if you understand what I mean. You will see the game from a classic third-person perspective position, like Tomb Raider; it's going to be that perspective, inside and out of the car. We can put the camera anywhere we want to put it and we're still playing with exactly where we want to put it, but we're still working on it.

And we are playing with the camera in GTA. You will no longer have the top-down viewpoint, instead you'll have a game that is viewed from a third-person perspective, and we're working on a lot of different ideas. Wouldn't it be cool to play the game from the driver's perspective? We want you to feel like you're in the game far more than in GTA and GTA2, and with this next generation system, we now have that ability.

It's going to be called Grand Theft Auto...something. Maybe GTA 3, something like that. We haven't decided yet.

Duke Nukem, Austin Powers, Oni, and More

IGNPS2: What are your next-generation games? Spokespeople from your company have said in other reports that as many as 12 to 14 games are coming out next year, many of which will appear on PS2.

Sam: We have quite a lot of games in development, but again I can't talk about them all. But here are the games in a nutshell:

  • Oni -- the San Jose team of Bungie is working very hard on the PC version, and the PS2 version will follow two weeks after; it should come out in the first quarter 2001.

  • The PS2 version of Duke Nukem is being developed by N-Space and is due in the middle to end of next year [2001]; it will be a single-player action adventure game, but not an online game. The game's creator 3D Realms will oversee the game every step of the way. It'll be a third-person perspective game, but we are working very hard to make it feel like a first-person shooter, but from a third-person perspective. So, we're working on making it fast, furious, and really compelling to play.

  • We are working on a funny adventure game starring Austin Powers. This is in development with N-Space and is exclusive to PS2. This game will be truly great, you can play as many different characters in the game, including Fat Bastard and Scott, etc., and we want to make it fun and most importantly -- funny. This game will be delivered in the third-person perspective, but we're fiddling around with many aspects of the game, and players will also play the game from a first-person perspective, and even a from a kind of Resident Evil fixed camera perspective. This game is due at the end of 2001.

  • Other projects -- We're working on between 10-15 games for PS2. We are going to have several games that will really be able to show what the next generation of Sony's console can do.

Are we going to see sequels to Midnight Club and Smuggler's Run?

Sam: Let me put it this way: I love Angel Studios. I want you to write that down -- I love Angel Studios. I think that Diego (Angel's President Diego Angel) is a great man, he runs a great company, and...I am so impressed by the commitment that went in to these high quality games. I am not going to stop working with them. So, if that can give you any hint, then take it for what it is. We're all huge fans of Midtown Madness, it was a mind-blowing game, and the fact that we were able to take some of their technology that they have built over the last couple years and bring them into a more funky game like Midnight Club, it really impressed me. I don't want to stop doing this kind of thing.

When I start looking at this same kind of game as a multiplayer title over the Internet, the excited part of my brain really starts to buzz. If you can imagine playing a game like Midnight Club with 16 people in different parts of the US and the world, it's really fantastic. Is it part of our future? It certainly is part of my plan. I don't know if it's part of the company's plans, because we have yet to find out what Sony's plans are for the online. I have no hard facts what they are doing with what they are doing on the online side of things. I will say this, I would be very surprised if Sony lets the XBox or the Gamecube come onto the market without some kind of online component up and running on its own system. I would be very surprised if that happens.

IGNPS2: Does Rockstar have games planned online for the PlayStation 2?

Sam: Yes, absolutely. But absolute hard, firm plans? Well, as soon as we find out what the hard facts are, there are a number of games that we're looking at that will be absolutely compelling games online. I'm excited to play Smuggler's Run on future versions, and when I can see you from three miles away on a mountain top -- Smuggler's Run bring the example for now -- and we can see you and your gang of real people, that's very exciting to me.

IGNPS2: Does GTA lend itself to online play?

Sam: Definitely. We are in the process of thinking about how to create an online persistent world based on the Grant Theft Auto franchise. We've talked about it, and if we get it right, it will be very compelling. We'll branch off certain, compelling games from the Grand Theft Auto franchise and try to make new, fun versions of it. We will also look at other projects for online as well.

On Sony's Hard Disc Drive

Sam: I think that the selling of the HDD is up to the smart marketing people at Sony to make sure people, consumers, don't think it's a rip off, and that they convince people it's a great buy, you know that it will be imporant to acquire. But it won't happen without great games. Sony has to bring it out with killer games to play online and to sell it with them. That's the most important aspect. In the end, it comes down to a few things. What will truly win this next generation war is a combination of branding and content. Sony has a very powerful brand. I'm sure that both Sony and Microsoft will have both have great content as well.

--Interview by Douglass C. Perry


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